The Art and Science of Everything

Formerly thoughts on gender and technology, I'm expanding this as a place to just generally geek out on gender, technology, design, cognition, perception, and culture. The title should not be considered hubris, but instead enthusiasm.

Friday, April 14, 2006

Collaborative Virtual Environments

This project also could have relevance to my design for collective action and critical mass ideas. What constitutes a sense of critical mass? How do features of those being interacted with affect the ability to productively deliberate and unite in cause?

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