The Art and Science of Everything

Formerly thoughts on gender and technology, I'm expanding this as a place to just generally geek out on gender, technology, design, cognition, perception, and culture. The title should not be considered hubris, but instead enthusiasm.

Wednesday, August 04, 2004

Emotion, Experience, and Co-experience

This panel proposes a theoretical framework for experience design. One panelist's web-site also has summaries of other theoretical HCI contributions (their words, not mine).

Their framework posits that three dimensions of experience are:
1) the constant stream of experience that happens when we are conscious
2) narratives describing experience (and change the context and user as a result)
3) co-experience, when experiences are created with others.

They also break down user interactions into three types:
1) sub-conscious (or pre-attentive?)
2) cognitive, requiring attention and changing user and context as a result
3) narrative, in which a sequence of interactions is had with a product.

Is the point of this just to introduce a vocabulary?

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